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Old Jul 04, 2005, 03:41 PM // 15:41   #41
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Well, if you never piss me off twice, you can't reach more than twice. =-}
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Old Jul 04, 2005, 05:24 PM // 17:24   #42
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trolling...no I was simply arguing for something I believe in...am I suddenly not allowed to have an opinion on the matter?\

EDIT:ugh this is Iteicea, was on friend's computer...and forgot to log him off, sry
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Old Jul 04, 2005, 10:18 PM // 22:18   #43
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Quote:
Originally Posted by arredondo
I know EXACTLY what I want, and no amount of "templates" will satisfy me. A huge part of GW is the planning process. Taking that out and forcing players to choose to wear someone else's dirty laundry (no matter how wonderful it may be for someone else to wear) is worse than the system we have now.

First it was forcing PvE (which STILL must be done BTW). Then it was forcing PvE-style unlocking. Now its suggested to force templates. Hey, I have an idea... just like PvE players aren't forced into a play mechanic they might not care for (competitive PvP), how about giving the same courtesy to PvP players for once?

Full UAX por favor. And get rid of Attribute Refund Points in town.

Now that they've spent all this effort adding the faction system, we can safely say that they will never, ever, do UAX. Ever. So you might as well learn to live with it. Unless you're just beating off in the suggestions forum, which is ok, we all do it :P

Getting rid of att. refund points in town is pointless. (it's incredibly rare for anyone to want to completely change their att setup in a battle... since their skills are fixed.) Better to get rid of them for PVP characters and PVE characters that have finished the game. And prevent att. refunds in battle altogether.

edit: there's still planning in all-template arena. It just becomes team planning only, with no creativity or individual planning. But hey, ITS FAIR.

double edit: To a degree, pve players are forced to play pvp - the pve portion of the game is short and there's no timewasting activities such as making money to get high level stuff available. (farm your elite mount, anyone?) Look at it this way - I want to play WoW with my friends, but I detest being forced to play a "play mechanic that doesnt suit me" - ie. repetitive timewasting grind. Should they change WoW to suit me? Should they change GW to suit you?

Last edited by Rieselle; Jul 04, 2005 at 10:25 PM // 22:25..
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Old Jul 04, 2005, 10:23 PM // 22:23   #44
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You know thats why there are low level arenas all over the world before you hit 20, why? just so you can get an idea of how PvP is like, how PvP work, so you dont face advanced PvP'ers, "please make fair pvp" sounds like you havent put much attention to the game, go play low level arenas, then, when you get the hang of how PvP works, you'll have tons of fun on 20 PvP.
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Old Jul 04, 2005, 10:27 PM // 22:27   #45
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Originally Posted by Ehecatzin FlyingCrab
You know thats why there are low level arenas all over the world before you hit 20, why? just so you can get an idea of how PvP is like, how PvP work, so you dont face advanced PvP'ers, "please make fair pvp" sounds like you havent put much attention to the game, go play low level arenas, then, when you get the hang of how PvP works, you'll have tons of fun on 20 PvP.
Not that I care, but the lower level arenas are even more unfair due to the presence of tricked up armour and weapons from high level characters :P

For a first time player the ascalon arena would probably be a scary and baffling place :P

They should probably introduce a practice arena with no rewards, where you can play 2v2 with friends of your choice and they can lead you into it gently.
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Old Jul 05, 2005, 02:23 AM // 02:23   #46
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They are random areanas. If someone wants to spend ALOT of time and money to get to drognars beofre passing level 10 then be my guest. The chances that they'll be randomly grouped with someone who's done the same thing is very unlikely.

This used to not be a problem beacuse you gained exp while PvPing... Maybe they could remove faction from low lvl areanas and brinng back exp? Then again I've noticed no such problems myself.
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Old Jul 05, 2005, 02:37 AM // 02:37   #47
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It is pretty ridiculous to assume that a "fair" match-up could ever be achieved between an experienced player and one who just bought the game. Without some experiece of the game you can never hope to be able to take a person with experience. This is why the low level arenas are random so people of different experience levels can be paired together to make it as fair as possible.
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Old Jul 05, 2005, 06:14 AM // 06:14   #48
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I agree with them too, PVP right now is just unfair right now, the good guilds are going more and more up, bad guils going less and less down why? they are draining all the skilled players, and keeping the new players no where to learn and no where to go

and like some teams now, its totaly off the sense of GWs, 5 ele, 3 monks in HOH? wow wth, its no balance, play damage no skill in there, and guess what i saw, 8 monks! 8 monks, wth, no sense of balance! but plays extremely well and beat us!, theres no sense of balance, skills can mass like lightning orb, if 5 ele cast it unless u have protective spirit its no way u cant get 1 shot, so about this pvp team fairness, its TOTALLY unfair
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Old Jul 05, 2005, 06:29 AM // 06:29   #49
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You can counter any build if you think about it and bring the correct skills. Part of creating your own party is how you plan to play it, you dont need balance of professions in your party if you have ideas for an all caster or all tank group. By crying "unfair" you are proving that what you really need is to get better at PvP, practice more and learn counter strategies

Quote:
Originally Posted by UndeadKillerX
plays extremely well and beat us!
isn't that kind of the point? If you play well you beat the other team. Call me crazy but I always figured the best team should win.
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Old Jul 05, 2005, 06:36 AM // 06:36   #50
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best team? wuts ur sense of best team, a more balanced one or some spike team that doesn't allow any other chars in group, doesn't that mean those chars is useless? than why bother creating them, all im saying is PVP right now is messed because u jsut have to mass something and some character are forgotten and no use
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Old Jul 05, 2005, 08:30 AM // 08:30   #51
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Quote:
Originally Posted by johnnylange
I've taken out warriors using nothing but hexes and life siphons. It's all about the strategy you use, I don't always win either. You win some, you lose some.
So untrue. This game is press a button and go. Winning a fight means you were f***ing lucky not to get to counter by an opposing build.
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Old Jul 05, 2005, 08:44 AM // 08:44   #52
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Quote:
Originally Posted by CaptainGuru
So untrue. This game is press a button and go. Winning a fight means you were f***ing lucky not to get to counter by an opposing build.
Ever stepped outside the random arena and tried the real PvP?
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Old Jul 05, 2005, 08:46 AM // 08:46   #53
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Quote:
Originally Posted by Rusch Vokirk
Ok... moron...
The whole purpose of skill based games comes from very old games. Take D&D, the mother of all RPG's. Same idea, smaller extent. The idea, is that a player learns his own strategies, concocts his own schemes, and uses them together strategically. That makes a good player. If you think you should be able to have all the hoohah from the get-go, you don't belong here. MMORPG's are made the way they are for a reason. And I agree with Iteicea, if you want everything to be player skill based, go pick up a twitch game, and leave us to our evil skill improving ways. If that doesn't work, try playing the game, you may actually learn to play your build and not get killed.
D&D didn't require skill, it required you to use your best attribute to their fullest and work with the team. Every class except the Bard was useful. NOBODY excelled in another person's job nor did anybody try to do there job. A warrior cannot heal like a Cleric and Ranger couldn't benefit much from stealth as a Rogue. Penalities against armor, levels and cross-classes were made to ensure this.

This is not so for this game. In fact, the imbalance gaps between classes is huge and versatility has made many classes useless. All because of cross-classing and the lack of penalities towards equipment or class abilities. In this game, 3 to 4 class out of 6 are useless. Necromancers, Rangers and Warriors are not needed.

Rangers as I said are at a disadvantage because everything they can do, mesmers, necromancers and elementalists can do better.

Warriors aren't really needed because they can't do any of the following: 1) Spike damage 2) High DOTs and 3) Heal others. What's the point of having heavy armor when High DoTs and Spike Damage can bypass your and armor and kill you. Not to mention, smiter monks have put them to shame. You know it's bad when the healer starts whooping your ass. The only way you can make them useful is by crossing a caster with their primary.

Necromancers can do high DoTs, which will catch your attention, but spike damage from a lightning orb will make everyone deaf to your presence or contributation.

Last edited by CaptainGuru; Jul 05, 2005 at 09:27 AM // 09:27..
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Old Jul 05, 2005, 08:47 AM // 08:47   #54
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Quote:
Originally Posted by Tellani Artini
Ever stepped outside the random arena and tried the real PvP?
Been in GvG, HoH, random teams and team battles. Again, winning means that the opponent(whether it's 4 to 8 person team) fought didn't use a build that didn't counters yours.

Last edited by CaptainGuru; Jul 05, 2005 at 08:53 AM // 08:53..
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Old Jul 05, 2005, 11:08 AM // 11:08   #55
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Quote:
Originally Posted by CaptainGuru
Necromancers, Rangers and Warriors are not needed.
We got owned yesterday by a team that consisted of 6 Rangers. It was some korean guild, don't know the name.

We often take one necro with us. The degen is nice and the energy support is just great.

You can also say a Mesmer is not needed. Backfire can be replaced by Mark of Subversion, energy denial can be done by a ranger, interrupts too.

An ele is not needed, because warriors can spike great with final thrust. Or you don't need spike damage when you can DoT. Monks are really useless because every class can self heal...

So... In some way every class is 'useless' only if played right the class can be great.

2-3 hammer warriors own a monk in no time if they can get close enough. 2 Rangers in a team and your opponent has a constant 7 health degen (bleed + poison). It's very cheap for the rangers to keep it up. Also Rangers and Warriors are great for running (for example for getting the flag). A ranger can pin down very good.

A necro can give energy support so your monks and eles always have enough. The all-minions-build is also pretty scary. Yesterday in a guild fight there was a necro (or more necros, don't know exactly) taht put about 20 health degen on me. A healing breeze did nothing, maybe reduced it to 8 degen or so, but I had a hard time just to heal the degen.

All these 3 classes are really usefull.

I don't know which Tombs and GvG you are playing, but obviously we are playing different ones...
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Old Jul 05, 2005, 04:37 PM // 16:37   #56
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Quote:
Originally Posted by Schorny
We got owned yesterday by a team that consisted of 6 Rangers. It was some korean guild, don't know the name.
What was the point of this post? That you sucked?

We often take one necro with us. The degen is nice and the energy support is just great.

Your point?

You can also say a Mesmer is not needed. Backfire can be replaced by Mark of Subversion, energy denial can be done by a ranger, interrupts too.

MoS does less damage backfire and a good mesmer doesn't always have backfire. These days good mesmers use diversion, which beats out a ranger interrupt and Deb Shot. With a fast casting and diversion, can shutdown 5 out 8 skills of either a spellcaster or non-spellcaster within 10 seconds.

An ele is not needed, because warriors can spike great with final thrust. Or you don't need spike damage when you can DoT. Monks are really useless because every class can self heal...

Final Thrust requires the enemy to be at 49% and it only does 64. An elementalist can spike damage at any time and do up to 131 damage with Phoenix.

So... In some way every class is 'useless' only if played right the class can be great.

Clearly, you are speaking non-sense to save face.

2-3 hammer warriors own a monk in no time if they can get close enough.

And a good monk won't let them do that. Pacifism anyone?

2 Rangers in a team and your opponent has a constant 7 health degen (bleed + poison). It's very cheap for the rangers to keep it up. Also Rangers and Warriors are great for running (for example for getting the flag). A ranger can pin down very good.

Same with Necromancer on Degen. And that's the only reason a warrior is in your group is because of his running abilities. Though most smart class often snare and spiked damage the warrior to death.

A necro can give energy support so your monks and eles always have enough. The all-minions-build is also pretty scary. Yesterday in a guild fight there was a necro (or more necros, don't know exactly) taht put about 20 health degen on me. A healing breeze did nothing, maybe reduced it to 8 degen or so, but I had a hard time just to heal the degen.

Boring.

Quote:
I don't know which Tombs and GvG you are playing, but obviously we are playing different ones...
Exactly, what I was think too.
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Old Jul 06, 2005, 04:44 AM // 04:44   #57
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Quote:
Originally Posted by UndeadKillerX
best team? wuts ur sense of best team, a more balanced one or some spike team that doesn't allow any other chars in group, doesn't that mean those chars is useless?
By best team, I mean the team that works together, does things in a fluid manner and is able to counter what you throw at them, I don't mean any specific build is the best...
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Old Jul 06, 2005, 06:44 AM // 06:44   #58
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Quote:
Originally Posted by Iteicea Destroidium
By best team, I mean the team that works together, does things in a fluid manner and is able to counter what you throw at them, I don't mean any specific build is the best...
No such team exist because they are better individuals and better builds.
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Old Jul 06, 2005, 06:57 AM // 06:57   #59
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If you want an anti competitive game go play WoW or something, quit trying to make everyone suck as bad as you do, to make it "fair" sheesh friggin kids today. want to skip to the last level and play with a god code, and if they can't, they think the game sucks. This generation needs an enema.

Like taking lollipops from children. give em something else to suck on. Oh yea we did... PvE missions.

Now go away child... your bothering me...

opps slipped into W.C. Fields impression for a sec. lol

Last edited by =HT=Ingram; Jul 06, 2005 at 07:02 AM // 07:02..
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Old Jul 06, 2005, 07:02 PM // 19:02   #60
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Quote:
Originally Posted by =HT=Ingram
If you want an anti competitive game go play WoW or something, quit trying to make everyone suck as bad as you do, to make it "fair" sheesh friggin kids today. want to skip to the last level and play with a god code, and if they can't, they think the game sucks. This generation needs an enema.

Like taking lollipops from children. give em something else to suck on. Oh yea we did... PvE missions.

Now go away child... your bothering me...

opps slipped into W.C. Fields impression for a sec. lol
omg lol...greatest post ever, that is exactly what I was trying to say. The real reason people cry unfair is because they fail at PvP. Practice and learn the hard way like we all did and it will seem much more fair.

Quote:
Originally Posted by CaptainGuru
No such team exist because they are better individuals and better builds.
This statement proves that you know nothing about PvP. There is a thing called BotM. This BotM lasts for a month or so, imagine that, and then someone discovers a counter build and beats the hell out of the current BotM. There is no "best" build or "best" individual. It is all how you use the build or individuals you have! If you use the right skills, work together well, you have a good chance at winning.

Last edited by Iteicea Destroidium; Jul 06, 2005 at 07:04 PM // 19:04..
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